ShooPrano

ShooPrano

Game as .zip. You will need Java, unzip the package and execute “ShooPrano.bat” or “ShooPrano.sh” depending on your OS.

I’ve been toying with the idea of using voice on top of a classic controller setup to provide a more complete experience to the gamer. Well, the true idea came when I heard complaints from a lot of players about the rude attitude of some people over multiplayer games. Keep their mouth occupied and the problem will solve itself. So I made a prototype of a game where you actually need to sing/shout while playing to do stuff.

ShooPrano, a simple portmanteau on soprano and shooting game, requires the player to sing to power its avatar. Enemies and items in the game respond to a particular note ; the player will have to sing that corresponding note to interact with them. The whole game is using a lot of sound-based metaphors: white noise allows the user to erase sounds, creating a perfect shield for example.

Since the game is relying completely on music and sounds, it has been very challenging to create an engine where the enemies could generate music on the fly and respond to the user voice. As a result, creating the levels requires also some music skills (composition is also involved). To be honest, I am wondering about the potential of the gameplay here so I am asking for feedback and ideas.

The game is still a bit rough by moments (consider it the alpha version) but it contains a few rooms, A and D (you need to be able to sing those two notes then), a silence bomb and various enemies.

The game was coded in Java, I tested it under windows, mac and linux. The only thing you need to do is to select the right microphone input in the settings menu.

Controls are so far WASD to move, mouse to aim and voice to select the note. You need to collect the note items before to be able to use the notes. Clicking while singing creates bullets of the corresponding note while just singing shields you from that particular note.

I would deeply appreciate any feedback! Enjoy!